I was born and raised in New Orleans. I'm a self-proclaimed nerd who loves his video games (mostly from Nintendo), comics, anime, science fiction, cartoons, etc. Unfortunately, I'm an adult, so working full-time leaves me with less time to enjoy these interests. Regardless, I try to make time to do some artwork somewhat regularly.
AddHam2it Artworks is owned and operated by New Orleans artist, Adham Bryan Hussain. Adham works with many forms of art such as traditional and digital painting, clay sculpture, woodworking, etc. He likes to create fan art works based on video game characters (mainly from Nintendo franchises such as Super Mario Bros, Pokemon, and the Legend of Zelda), popular Science Fiction works such as Star Wars, comic book characters from Marvel and DC, etc. He also creates original artwork, mostly of original characters or landscapes and scenes.
In additional to traditional art, Adham also does graphic design, and illustrations on occasion. He will take commissions occasionally, when time is available.
Samples of Adham's artwork can be seen on his Deviant Art page. Please click the link below to visit.
(To clear any confusion, Admahum is his nickname. He also goes by Artisto16 or Artisto.)
Unfortunately, my old Mugen characters and stages are no longer available on my website. The characters include Rapterrometh (the dinosaur), Tamika, Shorashah, Neon, Grendok, and Blockhead (the mannequin). The stages include Hydrotic City Gateway, Grim Forrest (Rapterrometh's stage), and Training by the Fountain (Blockhead's stage). I will try to make them available in the near future, but in the mean time, please download them on any Mugen Warehouse that is hosting, or request them via the form on the Contact page.
Also, since I'm not hosting the characters, to anyone wanting to host my Mugen creations on their site, feel free to do so. Also, anyone wanting to use my works in your own Mugen creations, you have my permission to use my stuff. I just ask that you let me know so I can see how you've sampled my work. I'm always eager to see how other Mugen creators utilize my stuff. If you have any questions, please message me via email or the Contact page.